(The 2D games are level designed by me using Aseprite and LDtk and created in Unity Engine)
Cutie Chow down | Unity Engine
Ludam Dare 46, grid-based puzzle progression made in 72 hours with procedurally generated level elements.
Chonker's Adventure | Unity Engine
A 2d platformer game featuring physics systems using rigidbodies, collisions and a custom tileset, deployed in HTML5.
Dark Harvest | Unity Engine
Featuring a top-down 2D survival JRPG game with many mechanics including survival features (health, hunger), AI, economy, turn based battle systems and 30 mins to an hour of gameplay content.
Scale Shifter | Unity Engine
A 3D puzzle game featuring 3D physics, material, and mesh collisions with player-controlled ability to shrink. Art assets used from Kenney and Unity Asset store
Avoider's Journey | Unity Engine
A 3D puzzle game featuring 3D physics, material, and mesh collisions with player-controlled ability to shrink. Art assets used from Kenney and Unity Asset store
Bit Mind | Unity Engine
A top-down 2d game featuring rigidbody physics with different AI behaviors along with custom tileset.
BounceBuds | GameMaker
An arcade based game created in 48 hours for the Pirate Game Jam, using GameMaker Studio 2
Car Racing | Game Dev
A racing game created in C++ using the UCLan university's proprietary engine (a wrapper for Direct X)
Blender | 3D-Modelling
3D modelling work in Blender, featuring various stages of the modelling process, including creating topology, UV wrapping and texturing
Photo Gallery of hackathons & Meetups